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Title: |
CLOCK
- Web-based Mechanical Clock |
Date: |
October 2000 |
Software: |
Adobe Illustrator,
Macromedia Flash |
Objective: |
To digitalize
something entirely distant from computers, to bring on
a PC screen a thing forgotten, give it a new format, and
yet try to reproduce as much as possible the characteristics
it had in its previous environment. |
Result: |
all
clock parts correspond to the original (wheels are identical);
the clock operates exactly on the same principle
as a mechanical clock (wheels lock perfectly);
the clock is always right, regardless of geographical
location as it adjusts to the clock of your PC which tells
local time in all parts of the world. The clock will set
itself right after each second even when the computer
processor does not allow to calculate the rotation of
its wheels;
as much as possible, Actionscript was used to create
the clock which decreases load time prior to watching.
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Title: |
Interflight
- 76 |
Date: |
October 2001 |
Software: |
Adobe Illustrator,
Adobe Photoshop, Macromedia Flash |
Objective: |
The objective
is to create a multi-level and interesting flying-game
using numerous 3D effects and animation shots. The game
must be ravishing also when playing it time and again,
top 10 of the pilots. |
Result: |
the
game is multi-level;
a lot of audio-effects have been used;
for people of different ages;
at the end of the game is top 10 of the best pilots;
several different solution levels. |
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Title: |
Driving
Tests - A program to learn the rules of the road |
Date: |
June 2000
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Software: |
Adobe
Illustrator, Macromedia Flash |
Objective: |
To
create a user-friendly, easily navigated program of driving
tests. |
Result: |
Compatible with PC and Mac;
tests can be easily complemented if needed;
no high system requirements; does not install
itself;
small and can be easily sold on the internet;
easy to follow tests;
possibility to check the time spent on self testing.
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Title: |
4
ROOMS or Light a Lighter,
a game based on the movie Four Rooms |
Date: |
August 1999
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Software: |
Adobe
Illustrator, Adobe Photoshop, Macromedia Flash |
Objective: |
To
revive as truthfully as possible the scene from the cult
movie 4 Rooms, using mainly photos. |
Result: |
100% a game of chance;
7 more or less complicated chance levels;
no need to be quick and knowing, the game is still
fun;
loads of photos and a nice soundtrack. |
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Title: |
SNUG
WEAR - A Web Page of Fashionwear for the Young |
Date: |
February 2001
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Software: |
Adobe
Photoshop, Adobe Illustrator, Macromedia Flash |
Objective: |
To
create a user-friendly site manifesting fresh design;
to take part with the present work in the Macromedia web
page contest (Macromedia Flash 5 Design a Site for Usability
Contest). |
Result: |
fast loading user-friendly site;
visited and unvisited links shown in the menu;
main menu options remain visible all the time;
"Back" ja "Forward" buttons
integrated into the page;
loadings do not exceed 80 Kb;
every subpage has a distinct colour selection.
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Title: |
2001
WORLD NORDIC SKI CHAMPIONSHIPS IN LAHTI -
Test related to dope and skiing |
Date: |
March 2001
|
Software: |
Adobe
Illustrator, Macromedia Flash |
Objective: |
To
create an interactive test related to 2001 World Nordic
Ski Championships in Lahti. |
Result: |
Interactive test, all questions and their alteration
are animated;
test serves a didactic purpose; it should provoke
people to think about the problems the sporting community
faces nowadays;
design is founded upon signs/symbols which will
easily fix in peoples mind.
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Title: |
CLASS
X FURNITURE -
An Estonian Manufacturer of Exclusive Furniture |
Date: |
December 2000
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Software: |
Adobe
Photoshop, Adobe Illustrator, Macromedia Flash |
Objective: |
As
we deal here with a manufacturer of exclusive and expensive
furniture, the main task was to create a site focused
upon products along with fresh page design. |
Result: |
Provides a survey of furniture designers creations;
analogous solution has been used for interactive
CD and trade fair presentation program;
playful navigation. |
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Title: |
SAVING
KYPCK -
Underwater Rescue Operation in the Barents Sea |
Date: |
September 2000
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Software: |
Macromedia
Flash |
Objective: |
Offers
players an opportunity to participate in a rescue operation
in the depths of the Barents Sea. |
Result: |
The game is based on a real life event;
the game is fully designed and animated in Macromedia
Flash which guarantees a good picture quality and compact
files;
sound effects included.
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Title: |
STARS
IN MUSIC - Internet music game |
Date: |
September 2000
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Software: |
Adobe
Photoshop, Adobe Illustrator, Macromedia Flash |
Objective: |
To
create a site as similar as possible to the TV show, sticking
with its presenters lines and comments; to offer
the visitors a gripping game which carries you away and
makes you rejoice over recognizing a tune or a song. |
Result: |
The game is familiar from a TV show; internet
provides a support channel;
plenty of sound effects;
the whole studio in the game is interactive,
clicking makes voices and comments heard;
originally, the play is connected to a database;
best players win prizes;
different game stages are loaded separately,
short loading time, ads are run during the loads so
the players are not left to wait with empty hands.
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Title: |
ARD
KILLING |
Date: |
July 1999
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Software: |
Macromedia
Flash |
Objective: |
To
create a simple classic shooter game. |
Result: |
easy - every player who is patient enough to
kill all 20 opponents can win;
all graphics in the game have been created in
Flash; gradient and transparent colours have been used
extensively;
sound effects and tunes included.
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Title: |
WILD
FINGERS |
Date: |
May 2000
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Software: |
Adobe
Photoshop, Adobe Illustrator, Macromedia Flash |
Objective: |
To
create a higly original game using mainly photos. |
Result: |
The game has a singular structure; it starts
with one photo and concentrates on hands in five different
ways;
fun and exceptional, reminds you of sweet childhood
days;
somebody always wins even if it might not be
you;
the game gained huge popularity at Estonian internet
portal Delfi.
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Title: |
VAU |
Date: |
April 2001
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Software: |
Adobe
Illustrator, Macromedia Flash |
Objective: |
To
create a game which enables to gain a big score and discern
best players. Beginners should choose an appropriate difficulty
level to fully enjoy the game. |
Result: |
Easy to get into;
fast loading; the game has a simple technical
structure;
possibility to gain very big scores and stand
out from other players;
originally, the game is connected to a database
which saves your score;
connection to database enables to view the scores
and compete with other players; it ensures repeated
visits and provides a competitive moment.
Artwork by Tank.
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Title: |
DARTS |
Date: |
March 2001
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Software: |
Macromedia
Flash |
Objective: |
To
create an enjoyable and life-like darts game which can
be played by two people. |
Result: |
Easy rules; colourful and fun;
not aggressive yet competitive;
visuals created in vector graphics imitating
comics;
can be played simultaneously by two players on
one computer.
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